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Jaylen @elm-ayo

24, Male

Freelance Artist

Ft. Mitchell, AL

Joined on 12/10/10

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Posted by elm-ayo - March 14th, 2020

I was thinking about other ways to get around the standard cookie-cutter graphic design spiel, and my search this time has brought me to the topic of Motion Graphics.

Despite knowing my fair share about animation, not once did I ever think about this being another obscure part of the graphic design world. I mean, of course it's not as in-depth as animating a short film or what-have-you. But regardless, it's an image that gives the illusion of movement. And there's such a huge variety of things that motion graphics can be used for. Such as

  • Video Intros
  • Online Advertisements (gross)
  • The UI of certain apps/programs

Posted by elm-ayo - February 29th, 2020

I was debating whether or not I should keep making posts on just comics, but I'm gonna put my foot down and make this post my last one on the subject of comics for a while...

I just wanted to share some timeless Calvin & Hobbes strips that I found not too long ago. It just amazes me how relevant they are today, despite being well over 20 years old:

He's got a point...

This one was something I could definitely relate to. I didn't like school that much either growing up because I just wanted to do the things that I was interested in. I didn't want to spend all this time learning how to find the circumference of a circle or how cell division worked when I could've been drawing cool pictures and writing neat stories that I could share with other people.

Here's one that I've come to notice as pretty accurate in today's age of Social Media:

This would explain the rise in Fan Art...

A lot of artists I've seen on Twitter got a good portion of their viewership from doing fan art. Or just art of things that are trending at the time. Especially around the time of certain events, like a video game release or an anticipated movie trailer. When I used to post drawing on my Twitter, this was something I quickly realized. And honestly, it kinda killed some of my motivation and bummed me out knowing that anything original I came up with would almost undoubtedly go unnoticed. Even if it was something that I thought was really cool and interesting.


Posted by elm-ayo - January 21st, 2020

In my next post, I'll be talking about what this style of comic looks like in today's modern times with some examples of my favorite artists. And if it isn't too long, I may even go into detail about what I chose to do for my first class project. Until then...

Well, as promised, time to talk more about comics. Although I won't be going too in-depth this time or for many future posts as to not burn myself out before the semester ends.

Today, I wanted to touch on Web Comics. These can come in all sort of different sizes and formats, but the ones that I would like to touch on are ones like this:

This is a web comic made by one of my favorites, Shen Comix, on Twitter(@shenanigansen).

If you remember my last post, I brought up an example of one of the last famous comic strips that was published frequently before the turn of the 21st century, Calvin & Hobbes. Looking at this one here, it shares a lot of similarities with those classic Sunday newspaper comic strips. It's short, having only 4 panels, there aren't many colors, and the backgrounds are very simple. These qualities put more focus on the character(s) and the subject matter, which are a trademark of those classic comic strips. Take this old comic for example:

This is a colored excerpt from another 80's comic strip called Bloom County by Berkeley Breathed.

Despite having vastly different art styles and types of humor, the similarities are still there. It's also short in length with a very limited use of colors and simple backgrounds that lead to more emphasis on the characters and subject matter.

Kinda makes me wonder if some of the web comics being made today will be considered as timeless as the ones before the year 2000...


Posted by elm-ayo - January 18th, 2020

By definition, graphic design is defined as the practice or profession of designing print or electronic forms of visual information, as for an advertisement, publication, or website. Or, visual communication by a skillful combination of text and pictures in magazines, books, advertisements, etc. (from The American Heritage® Dictionary of the English Language, 5th Edition.)

When I looked at this definition initially, it made me feel limited in what I could do with my degree once I graduated. I didn't want to leave school only to work on logos and card designs for the rest of my life. And I utterly despised advertisements (Still do, by the way!), so I knew I wasn't going to do that either. Once the initial drive to go to college wore off after my first year, I felt that what I was doing and learning in class would not help me achieve a career in what I actually wanted to do (Making either original animations or comics.), and thus I became terribly unmotivated. I questioned whether or not the choices I made up to that point were the right ones and if I should still be wasting so much time going to school, working towards finishing a degree that would ultimately not benefit me, when I could have already been learning and doing the things that I wanted to do on my own.

And yet, here I am. Back in school, working towards an Associate's in Visual Communication. So, then. What changed? Well, I took a second look at this definition not too long ago. Mainly the parts that said 'the practice or profession of designing print or electronic forms of visual information, as for [a]... publication or website.' and 'visual communication by a skillful combination of text and pictures...' And then it dawned on me. "Wouldn't that mean something like a Sunday comic would fall under the graphic design category?"

Calvin and Hobbes - Last Minute Panic


That's what most comics are in general, right? Take this for example. It has a combination of text and images that have been arranged in a clear and concise manner, and has been published in a newspaper, if I remember correctly. Not to mention, you can't even make a comic without panels. Because panels are the visual backbones of the medium that communicate to its reader(s) various forms of information. In this case, being an extremely relatable joke.

Now, I don't want to make every post here a five paragraph essay, so I'm gonna go ahead and cut this post short. I just can't help but gush about all the stuff that I'm passionate about! Not to mention writing about my experiences and perspectives on things like this has been very therapeutic for me...

In my next post, I'll be talking about what this style of comic looks like in today's modern times with some examples of my favorite artists. And if it isn't too long, I may even go into detail about what I chose to do for my first class project. Until then...


Posted by elm-ayo - January 9th, 2020



For anyone reading this outside my classroom, I apologize for any confusion since I'm writing this (And a number of other future posts.) for an ongoing class assignment.

Despite how long I've been a member of this site, I think this is my first actual blog post on here, or anywhere for that matter. So I'd like to take this time to introduce myself and touch on my experiences a bit, if that's okay...

My name is Jaylen and I've worked in the graphics design field for roughly two-ish(?) years now, working on mainly t-shirts and logos for a screen printing company in Columbus, GA. I was a previous student here at Chattahoochee Valley a little under 2 years ago until I had to withdraw due to a gradual deterioration of my mental health. I almost completely fried my brain from going to school full-time while simultaneously working a part-time internship with full-time hours and illustrating for three to four hours a day to better my digital painting skills. I got so exhausted to the point where I couldn't do anything creative anymore and I stopped drawing altogether for a little under a year. Everything was seen as work and nothing felt fun or rewarding to complete like it used to before I graduated high school. It left me doubting whether or not I should actually go through with pursuing art as a full-time career. Since I was alone when I withdrew from school and I still needed to make sure I had a roof over my head at the time, I began to work as a legitimate full-time graphic designer.

After withdrawing from school and continuing to work as a full-time employee, I did a lot of thinking and re-evaluation. And it made me realize that even though I couldn't really enjoy the process of making art, I never really felt fulfilled doing any other work that wasn't art. Ever since, I've been slowly easing back into making art. And even though I still don't feel the same way about art as I did back when I first graduated high school, I'm very happy that I didn't give up on myself. I am extremely grateful for the knowledge I've gained and I'm glad I had gotten the opportunity to work out in the field for as long as I did. Especially since I was sure as hell that I wouldn't survive.

I'm really looking forward to the rest of this semester. With enough luck and dedication, hopefully I'll be in a much better spot than when I started.